Khora’s Research
In recent years, Virtual Reality (VR) has emerged as a transformative tool with profound implications across diverse domains, notably Healthcare and Training. At Khora, we proudly engage in pioneering as frontiers of VR and Augmented Reality (AR) applications by participating in research projects across a wide range of use cases.
Mads Nathaniel Lopes
Partner & Chief Product Officer
+45 27 30 84 38
Below you will find a list of the research projects and publications that Khora has participated in
Research: We currently have 12 ongoing and 9 published projects
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World's Largest Social Anxiety Trial With VR
Mental Health / Social Anxiety
Research Title: SoReal
Partners: Region H Psykiatri, VIRTU
The SO REAL project is so far the world’s largest trial investigating the use of Virtual Reality (VR) in the treatment of social anxiety disorder. Overall, the project will contribute with knowledge about the efficacy and feasibility of treating social anxiety with VR exposure.
Treating Anxiety with VR and a Biofeedback System
Using VR-Eye-Tracking to Help Diagnose Anxiety
Mental Health / Social Anxiety
Research Title: iSCAN
Partners: VIRTU
Examine whether gaze behavior is a behavioral marker for social anxiety disorder and if VR eye-tracking can be used as a diagnostic tool.
Reducing Anxiety in Intensive Care Unit
Mental Health / Social Anxiety
Research Title:
Partners: Aalborg Universitetshospital, Aarhus Universitetshospital
An observational study using the MRC framework for developing complex interventions. The study aims to reduce stress in ICU patients, enhance patient well-being, and assess the feasibility of implementing VR for ICU interventions.
VR Experiences to Elderlies with Dementia
Mental Health / Social Anxiety
Research Title: Khora Care
Partners: patients@home
To enhance the life quality of eldery people and individuals with dementia through VR-experiences.
Using VR to Reduce Coercive Measures and Medications
Mental Health / Leisure
Research Title: Leisure VR in Closed Psychiatric Ward
The purpose of this experiment is to investigate whether these virtual reality-based experiences are effective in reducing the use of necessity-based medication and coercive measures in a psychiatric department, as well as whether they can reduce stress/discomfort and increase satisfaction with a psychiatric hospitalization.
Diagnosing Various Mental Health Conditions with VR
Mental Health / Diagnosing
Research Title: VIRDIS
To enhance the diagnostic toolbox of professionals when addressing various mental health disorders.
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VR Avatar Therapy to Reduce Impact of Hallucinations
Mental Health / Schizophrenia
Research Title: The Challenge Trial
Partners: VIRTU, Louise Birkedal Glenthøj
Investigate if avatars resembling sources of hallucination can reduce their impact.
Comparing VR Avatar Therapy vs Supportive Counseling
Mental Health / Schizophrenia
Research Title: The Challenge Trial Study Protocol Partners: VIRTU, Louise Birkedal Glenthøj
Comparison of VR-assisted exposure therapy for auditory hallucinations vs supportive counselling in people with psychosis.
Are Children of Parents with Schizophrenia Bullied More?
Mental Health / Schizophrenia
Research Title: Via11
Partners: Region H psykiatri
Our conclusion was that the children at familial High Risk for Schizophrenia were more likely to be bullied. We could not confirm the hypothesis that these children were more likely to perceive ambiguous situations as hostile. The higher rates of bullying amongst these children were confirmed by themselves, their caregiver and teacher. Good reasons to take care of these children.
VR Dialogue Therapy to Reduce Harmful Voices
Mental Health / Schizophrenia
Research Title: Eating Disorders
Partners: VIRTU, Louise Birkedal Glenthøj
Engage the patient in a dialogue with the eating disorder voice in order to reduce the power of the inner voice.
VR Task to increase motor function
Mental Health / Schizophrenia
Research Title: The Challenge Trial
Partners: Region H, Jonstrupvang Bosted, Copenhagen University, Elsass-fonden
Creating a custom-made VR game that enables more engaging exercises for citizens suffering from cerebral palsy, with the goal of investigating whether the VR game can have a positive impact on the amount of exercise and whether it can lead to long-term improvement in citizens’ motor skills.
Making Sense of Emotional Regulation in B.D. Patients
Mental Health / Bipolar Disorder
Research Title: Emotional Regulation
This study explores emotion regulation in bipolar disorder (BD) and unaffected relatives (UR) using a unique approach – a virtual reality (VR) task.
Integrating Hybrid Work Experiences / Workspaces
Leisure
Research Title: REWORK
Partners: Direc – Digital Research Center Denmark
This project seeks a vision of the future that integrates hybrid work experiences, digital tools, and physical workspaces.
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Accelerate Subjective Time During Chemotherapy
Sense of time
Research Title: Timelapse
Partners: University of Milan
TIMELAPSE is a Proof of Concept project stemming from the ERC Advanced project AN-ICON. It is dedicated to prototyping, testing, and launching on the market a virtual reality (VR) application that will accelerate subjective time passage during chemotherapy.
Identifying women at risk of Postpartum Depression
Mental Health / Birth Depression
Research Title: Screening for Birth Depression
Partners: Region H Psykiatri, NEAD
Identify women who are at risk of developing postpartum depression, so that an intervention can be initiated.
Reducing Pain during Needlestick Procedures
Somatic / Needle procedures
Research Title: Comfort XR1
Partners: Region H videnscenter for børnesmerter
This study focuses on enhancing pain management for hospitalized children, particularly during needle procedures. By introducing a captivating 3D interactive VR game as a distraction, the research aims to alleviate anxiety and pain.
Comparison of Pain Management for Children
Somatic / Needle Procedures in Children
Research Title: Comfort XR2
Partners: Region H videnscenter for børnesmerter
Comparing VR games with numbing cream and tablet/smartphone games for pain management during needle procedures.
Solidifying ABCDE on Children using VR
Somatic / ABCDE
Research Title: Resuscitation PhD Project
Investigate if an animated and interactive VR environment can improve the performance of ABCDE procedures on neonatals.
ABCDE: Skill-Assessment with Multiple Choice in VR
Somatic / ABCDE
Research Title: Skill-assessment with VR in Emergency Medicine
Partners: Region H Børn og unge, CAMES
Investigate efficacy of using 360-degree VR videos with multiple choice questions for skill-assessment in emergency medicine.
Independent Evaluations of Khora Exposure in Denmark
Mental Health / Social Anxiety
Research Title: Khora Exposure
Evaluation of VR exposure therapy.