Craft Youths Future Engagement I Erasmus+

Craft Youths Future Engagement I Erasmus+

Craft Youths Future Engagement I Erasmus+ What happens to the craftsmanship sector and Europe’s cultural heritage when young generations lose the connection with crafts and restoration professions? Crafts Youth Future Engagement (CYFE) aims to reconnect European youth...
CRAEFT I EU Horizon

CRAEFT I EU Horizon

CRAEFT I EU Horizon CRAEFT, short for Craft Understanding, Education, Training, and Preservation for Posterity and Prosperity, is a Horizon Europe research project co-funded by the European Commission, set out to explore the use of digital aids, simulators, immersion...
Cerebral Palsy – VR game to increase motor function

Cerebral Palsy – VR game to increase motor function

Cerebral Palsy | Jonstrupvang Client: Mark Schram Christensen (Copenhagen University)Jonstrupvang, living facility Target Medium: Quest 2 Challenge:  Citizens with cerebral palsy are affected to varying degrees by paralysis that limits their physical ability. Existing...
Helsingør History Walk

Helsingør History Walk

Helsingør Skole & Kommune  |VR Helsingør History Walk   Client: Helsingør Skole, Helsingør Kommune Target Medium: Pico 2G 4K Challenge: In 2018, Helsingør School starts working with VR technology and headsets in the primary school. This process is all planned in...
Videns Port | Videnskabsår22

Videns Port | Videnskabsår22

Videns Port | Videnskabsår22 Client: Videnskabsår22 Target Medium: IOS & Android  Challenge: Science can be hard to understand. That’s why Universet Udenom was created to inspire children and their parents to discover and talk about science topics and show...